Ether RPG™

A Clockwork Angel Studios™ production

In a world broken by sorcery & liberated by machinery, you must struggle to survive after the fall.

But... whose side are you on?

Errata Update!

I've just posted what I consider to be my first "major" errata in the Errata section of the Resoirces page,

For those interested...

Neural Interface has been adjusted to the following language;:

"The pilot may apply any damage mititagtion & critical hit chance reduction values their machine armor receives from Edges (such as Ace), craftsmanship & materials to their own values.  If the vehicle is the pilot's Hand Me Down, they may substitute their piloting skill for any armored or Unarmored skill roll, so long as the attack only deals damage.  In doing so, the attack causes half damage on a successful defense roll, which may be mitigated as normal." 

You might notice some of the material is the same, simply restructured & relegated to a different purpose within the text.  After a considerable number of emails with parties wishing to remain anonymous, it occurred to me that while I thought the edge in question had done a good job allowing the armor to "tank" for the pilot, it did not.  Fortunately, some talented parties offered some insight & suggestions that eventually became what you see above. 

The purpose of this change is to allow the pilot to have a bit more armor between them & their opponents when using machine armor, which is shooosed to be some semblance of a tank.  The former wording, after much debate & further testing, proved a let down, so I've corrected it to something far more useful.  I didn't feel as though the previous version did the edge justice & I feel the new version is far more suited to perform in the manner in which I'd like it to. 

Should any further errata of "large scale" occur, I will explain why in another blog post :). 

But for now, thanks for visiting!


Current Events!

I've got three major items on my agenda:

First, International Backer Refunds.  They're coming.  I've sent word out to those due a refund for shipping expense.  As promised :).  I expect to remit the refund by the end of he month. 

Second, Templates.  I've got the Mortal template complete (it's an Excel file).  It's 4 pre-generated templates per Class (so, 40 templates).  Each template is set to Level 1, but drop-down menus allow you to adjust stats to reflect Levels up to 30.  And each also has a flowchart showing Edge progression from Level 1 to Level 30.  Once I have a few more done, I'll probably start uploading them to the site.  I may also create templates for monsters.  We shall see.

Third, Errata.  I haven't had a ton of "suggestions," per se.  But, I have had a few.  One of the most commented on items is the Edge "Nueral Interface."  I've received quite a lot of useful feedback suggesting it needs some work.  I took the feedback to the testing board & am presently working on what may become an errata.  If so, I will be providing a statement as to what the errata is & why it's being implemented.  I hope that this sort of sweeping change is few & far between.

More to come,


International Kickstarter Backers!

As far as I've been made aware, 

There has been no problems with International shipping.  I have no items sitting at the Post Office & all packages that I've sent, should have been received by now. 

Therefore, as promised, I will be beginning the reviewing process of refunding over-costed international shipping. 

Pleaae give me a week or so to review what everyone paid & I will be issuing each person, individually, a refund based upon what I charged you vs what your shipping actually cost per my printer. 



© 2014 Clockwork Angel Studios.  All Rights Reserved.