Off-Topic: The Chronicles of "Of Course Brugo Did"
The events of my current Pathfinder game demand I actually post about some of our hairbrained misadventures. And here we are.
One if the gents at "my" table decided he wanted to run an adventure & it was about time for a long-overdue break anyway.
He had us cobble together some ideas & once we have a few things in mind, he started dropping "yeah, but" bombs.
We could play some of the exotic races of creatures if we so chose, yeah but only these ones here.
We could play any of the classes, yeah but only only under these pretenses.
We can all have grown up together, yeah but we're about 14-16 years old. Yeah but, except you (me), you're around 50.
Granted that last bit I'd come up with before the rules of the road were laid down.
Anyway, no worries. Everything fell "in place" once we started rolling & everyone was able to do what they wanted. So it all worked out for sure.
The general view of the world wasn't anything too flashy. Generic fantasy world, high magic, the usual, more or less. And then... enter everyone's concepts...
I ended up building an Unchained Rogue. The basic design was an assassin who retired from the life & went to live out his greying years in a quiet cabin in the backwoods of the world. Apparently, the DM decided that the reason such an experienced assassin is of the same level as the rest of the party is that in order to join the assassins, you have to take an oath with a djinn & to leave the assassins, the djinn takes "back" everything you gained, experiences-wise, whilst leaving you with the memories of the experiences (i.e., I got level drained). Good twist though. I decided to build the character a little after Denton Van Zan meets Walt Kowalski meets Mick Dundee, with a Scottish accent (the joke being they can't understand my accent at all & I comment how hard it is to talk with their "accent"). So, of course, I had to pick a name to suit, Connor. Typical dagger thief, spec'd to run Circling Mongoose.
Another player decided she wanted to try the Bloodrager. And then link her character to mine by coming up with a story about how her character, a runt of a barbarian, was left for dead by her tribe in the snows of the mountains just beyond the backwater town of the game's introduction. We decided to name her Aurora, after the phenomenon under which my character found her. She chose the Demon & Dragon totems of the Bloodrager, by selecting a Cross-Blooded Rager, so apparently all she had with her when she was found was these two little hand carved totems she was clutching as though her life depended on it. Apparently she decided she'd be quite the wild child growing up, no surprise. Rolling in mud. Eating only meat. Never bathing. I suppose exactly what you'd expect from a barbarian. Oh, and the biting. Always with the biting. Including biting my character. Speaking of that, her combat style? Beast Totem, of course, so tooth & nail. And holy heck has she turned into a chainsaw since then, but more on that later.
And her antethesis? Brugo! "Knight" extraordinaire! So, way back in the day, the "stone priest," one of the village's healers (dude's so old he literally can't even bend to sit down any longer, hence stone priest) came back to town with, and I quote, "the ugliest green baby anyone's ever seen." Thus, an abondoned (half)orc child. And thus the legend of Brugo began. Anyway, so this character is the design of our newest player, so he's still learning & all that jazz. We suggested fighter is an easy start to learn the rules, so he builds a fairly standard sword & board, lockdown fighter with Call Out (because, Taunt). Want to 5' step away? Good luck! And of course, he's obsessed with becoming a knight. So he's clean & well-groomed. Annnnnnnnnd way too good-natured, naive & adventurous for our own good.
Abother player, to my great displeasure (initially), decided she wanted to build a Druid (I hates them so much). And as the concept quickly evolved, we eventually learned that... ... ... dinosaurs are not only common in this world, but ... ... ... are indigenous to this region. So if you're envisioning that one meme of a Druid riding a raptor, riding a t-rex, make that Druid a halfling & you're pretty much on point. Because... her animal companion? Totally a raptor. Maejen the Druid & Ashteeth the Raptor. So, now we have our very own happy-go-lucky-somewhat-feral-friend-of-dinosaurs-shapeshifing Druid. And she immediately starts focusing on exactly what she should focus on. Shapeshifting boons, and spells that augment physical prowess. So, our party's "spellcaster" has mostly become another melee combatant, but with twice the claws!
And our last character... The Mudman. So the player decided he wanted to give the Cleric a try. And upon learning of the feat, Healer's Touch, he had discovered his mission. If you know what that feat requires, then you know he hasn't caused any amount of significant damage over the course of the campaign (all 10 levels of it, to date). Why Mudman, you ask? In the game world, the deities are the four elements... annnnnnd, the Demi-elements between them. So. He wanted to do recovery & defense. Water & Stone. Thus, Mud. Therefore, our Cleric worships mud. You can imagine the sermons, I'm sure. He puts together his character such that he's a short, stocky wall of a human who's learned only the ways of "mud" throughout his priestly training under his grandmother, a priest of water, and the stone priest, pretty self-explanatory there. Sick? No problem, mud bath. Wounded? Mud heals all! Hungry? The spell creates what looks like mud anyway, so why not?
And then we're off to start game one!
By pretty much just missing everyone dying....
All that & more, next time on The Chronicles of "Of Course Brugo Did"