Ether RPG™

A Clockwork Angel Studios™ production

In a world broken by sorcery & liberated by machinery, you must struggle to survive after the fall.

But... whose side are you on?

Keep on Trucking

So they say... 

Update Time!

I’m happy to say that I’m nearing completion of the revisions to the Core book.

I’m equally happy to say that revisions to the Setting book will be minimal. 

I’m hopeful that the Bestiary book will require adjustments somewhere between the two. 

My goal is to have the Second Edition available by the end of 2018. 

I’m putting in several hours almost everyday going through my own list of adjustments, but also taking a list at YOUR recommendations.  And while I can’t guarantee that your suggestions will be implemented, I can say that I’m at least considering them. 

On that note; I’d like to thank everyone who’s offered their suggestions :). 

Teaser Material

You asked for it, so, might as well.  Right?

One of the most exciting changes is adding or adjusting various forms of racial healing.  Several of the Etherian species had no form of healing or their healing mode was rather weak.  So, I’ve made some adjustments.

One such adjustment includes adding a new edge for the Planars; Phylactery. 

The Phylactery edge will allow Planars to create an icon that will function not only as a mobile elemental shrine, but it will also afford them a slow regenerative process.

Another request I’ve had was to rebalance edges giving skills a bonus.  Many people said they found it odd that some skills could get a +5, while others could only get a +3.  So, I’ve reworked skill edges

One such adjustment includes adding a plethora of edges that add +5 to all non-combat skills; such as Gymnast & Skulker.

Gymnast will give an edge bonus to Acrobatics or Athletics. 

Skulker will give an edge bonus to Disguise or Stealth. 

Entirely New Material

As I’ve mentioned before, I have material lined up to add new items to the game.

Currently I’m planning on writing an appendix that will offer around 100 new items, ranging from new potions & potions to new firearms & mechanizations to new relics.

I’m not planning on increasing the number of spells at this time.

I’m also considering an appendix to cover additional variant rules, as I’ve a number just from my own experiences.  

And.  And.  And...  I’m putting together material for half-breeds & split-classes.

That’s All For Now

Thanks for reading, everyone.  Looking forward to having more to tell you soon. 

I’m going to start making it a habit to release a post with update information monthly from here on out. 

I’ve even slated a schedule :).

Cheers, 

Jason

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