Ether RPG™

A Clockwork Angel Studios™ production

In a world broken by sorcery & liberated by machinery, you must struggle to survive after the fall.

But... whose side are you on?


This sections is reserved for additional content released for free by Clockwork Angel Studios™.  


Bull's Ring

Type: Misc. Jewelry
Crystal: 1 Planar Gem
Crafting Difficulty: 100
Weight: Negligible
Size: Minute
Cost: 1,000 cr

While this rather large piercing has been known to be forged in various shapes, obviously rings, in order to appear somewhat less conspicuous, patrons often request it be fashioned into a ball instead.

While the bearer's nose is adorned with this item, they gain the Scent edge. If the bearer already possesses this edge, they gain the Expanded Senses edge.  Both edges are described in Chapter 3 of Ether Rpg: Bestiary™.

Cape of the Void

Type: Cloaks
Crystal: 3 Scar Crystals
Crafting Difficulty: 210
Weight: 3 stone
Size: Small
Cost: 15,000 cr

Perhaps one of the flashiest relics available in Ether, the cape of the void almost always comes in an ostentatious red. Yet a great many adventurers have only survived an assassin's arrow or bullet thanks to this cloak.

The bearer may make use of the cape as an interrupt action as they are being attacked & must declare their intent before the results of the attack's roll have been revealed. In doing so, a single incoming physical projectile of large size or smaller is consumed in their flourish. The cape only has an effect if the attack roll is a miss. If so, the projectile disappears into the void of the cape, never to be seen again. If not, the attack is critically successfully.

The bearer may only use the cape once in a turn & the cape cannot be used against attacks with an ambiguous number of projectiles (such as a peppergun's blast).

Collar of the Wolf

Type: Necklaces
Crystal: 5 Planar Gems
Crafting Difficulty: 180
Weight: Negligible
Size: Minute
Cost: 5,000 cr

Few proper Etherians would ever willingly choose to wear this supposed "dog collar" in public, regardless of its shapeshifting capabilities. But for those interested, the collar almost always comes in steel & black leather.

So long as the bearer is wearing this collar, they may transmute themselves into a fully-grown worg (as described in Chapter 4 of Ether Rpg: Bestiary™). This transmutation, whether to or from the worg, follows the same rules per the Metamorphosis spell (of Chapter 13) & requires a minute to complete. Maintaining this form requires neither control nor focus & the bearer may remain as a worg for as long as they wish.

Death Dealer's Gauntlets

Type: Gloves
Crystal: 1 Elemental Heart
Crafting Difficulty: 200
Weight: 2 stone
Size: Tiny
Cost: 25,000 cr

These terrifying gauntlets were thought to be one-of-a-kind, until a criminal syndicate's assassins made them practically their calling card. Anyone using these gauntlets finds their strikes naturally home in on their opponents' vitals.

The bearer may swap the position of their critical hit dice (i.e., if the character rolls a 73, they may choose to have instead rolled a 37) with any non-aether, non-tech attacks capable of critically hitting.

If the bearer critically fails an attack roll while wearing these gloves, their condition immediately falls to 1 & they suffer broken.

Earring's Ring

Type: Crowns & Earrings
Crystal: 4 Planar Gems
Crafting Difficulty: 160
Weight: Negligible
Size: Minute
Cost: 4,000 cr

Sometimes one finds there are simply too many relics and simply not enough hands.  Such is the case of the earring's ring.  When the owner finds they wish to bear relics of a similar nature, only this object has the ability to allow them to do so. 

By attaching the earring's ring to a clothing or jewelry relic, the item disappears & then reappears upon the etchings of the earring's ring, as a glyph.  Although the earring's ring takes up the bearer's crown & earring slot, it allows them to make use of the properties of the item bound to it as well as the properties of another item of its same sort. 

For example, the bearer could have the earring's ring absorb an invisibility cloak & the bearer could also wear a scarred cloak; gaining the benefits of both.

The bearer may bind or unbind a relic (as above) to the earring's ring as a full action.

Shield Bracer

Type: Bracelets
Crystal: Special
Crafting Difficulty: Special
Weight: 1 stone
Size: Minute
Cost: Special

While the defensive qualities of items such as the iron shirt or the magister's tunic are quite staunch, the shield bracer is the ultimate culmination of defensive warding combined into a single object. 

While the bearer wears the shield bracer, it gives its bearer a:

  • 3 point bonus to resistance & resilience (Tier 1: 3 planar gems, 140 crafting difficulty, 3,000 cr)
  • 5 point bonus to resistance & resilience (Tier 2: 5 planar gems, 180 crafting difficulty, 5,000 cr)
  • 7 point bonus to resistance & resilience (Tier 3: 7 planar gems, 220 crafting difficulty, 7,000 cr)

Sorcerer's Ring

Type: Rings
Crystal: 1 Elemental Heart
Crafting Difficulty: 200
Weight: Negligible
Size: Minute
Cost: 25,000 cr

Often considered the pinnacle of a relic forger's capabilities, at least by the spell casting community, this ring has the capacity to not only alleviate a sorcerer's risk of burnout, but it also reduces the harm Ether's denizens cause to themselves with their innate powers. 

Whenever the ring's bearer would suffer spell burn from either casting a spell or making use of an innate ability (such as an edge), the spell burn's cost is reduced by 1 point. And each modifying effect's spell burn (those used in tandem with the spell or innate ability) is also reduced by 1 point. While this item supersedes any text stating "spell burn cannot be mitigated or reduced," it cannot reduce a source's spell burn's cost below 1.

Spider's Boots

Type: Boots
Crystal: 2 Scar Crystals
Crafting Difficulty: 180
Weight: 2 stone
Size: Tiny
Cost: 10,000 cr

It is said that anyone donning these spidersilk-spun boots need never worry about having a place to run too, so long as there's some form of physical pathway between them & their destination.

The bearer may walk upon any surface (with respect to gravity) as though they were weightless, but the surface must have some measurable amount of surface tension (thus water can be run across, but air cannot). If they attempt to run across a harmful surface (such as an acid pool), they will suffer damage & effects as normal.

Thief's Domino

Type: Glasses & Masks
Crystal: 1 Scar Crystal
Crafting Difficulty: 150
Weight: 1 stone
Size: Tiny
Cost: 5,000 cr

Burglars rarely worry about being unable to pop a lock or evade a trap, rather they seem to always be concerned about being caught in the act or otherwise being seen when in the middle of a job.

While wearing this rather striking domino, the bearer's features seem to simply slip from the minds of those they encounter, no matter how overt their actions may be. In order for the domino to work its magic, the bearer must have completely left the presence of the beings they wish to be forgotten by for at least a minute. At the end of the minute, the targets may roll Grit (Per) against a roll of the bearer's Resolve (Prs). Should the targets succeed, they continue to remember the bearer. Should the bearer succeed, the specifics of their appearance forever slips from the targets' minds.

Wrappings of the Stars

Type: Vestments
Crystal: 1 Elemental Heart
Crafting Difficulty: 200
Weight: 3 stone
Size: Medium
Cost: 25,000 cr

Far less gruesome that most believe, many suggest the fabric used to create these robes comes from the flayed flesh of the outsiders. Not at all, of course. But their unique capacity to break aether energies... must come from somewhere?

The bearer gains a vigor against aether damage while wearing the wrappings of the stars. If the bearer happens to be an outsider, their vigor is increased to a total immunity to aether damage.


New Item Category: Scrolls!

Scrolls

Type: Scrolls
Crystal: Special
Crafting Difficulty: Special
Weight: Negligible
Size: Tiny
Cost: Special

Scrolls are limited as follows:

  • They may be used by anyone experienced in the Spell Weaving skill & not immune to magic
  • The user must be of the appropriate level to be able to cast spells of the spell's circle, were they a sorcerer
  • The spell is cast at the minimum possible level in which the spell could be cast & cannot be modified by spell edges
  • Each scroll may only be used once per day
  • The spell burn caused by the spell is lethal & it cannot be mitigated or reduced, even if it normally could be

Scrolls' crystal, crafting difficulty & cost is as follows:

  • First Circle scrolls (5 spell shards, 50 crafting difficulty, 150 cr)
  • Second Circle scrolls (4 portal dusts, 105 crafting difficulty, 1,000 cr)
  • Third Circle scrolls (3 planar gems, 140 crafting difficulty, 5,000 cr)
  • Fourth Circle scrolls (2 scar crystals, 180 crafting difficulty, 10,000 cr)
  • Fifth Circle scrolls (1 elemental heart, 200 crafting difficulty, 25,000 cr)

Critically failing the Spell Weaving roll when using a scroll results in the scroll being destroyed in a burst of magical energy that deals 1d20 deadly spell damage per circle of the spell to its bearer.


New Item Category: Wands!

Wands

Type: Wands
Crystal: Special
Crafting Difficulty: Special
Weight: Negligible
Size: Tiny
Cost: Special

Wands are limited as follows:

  • They may be used by anyone experienced in the Spell Weaving skill & not immune to magic
  • The user must be of the appropriate level to be able to cast spells of the spell's circle, were they a sorcerer
  • The spell is cast at the minimum possible level in which the spell could be cast & cannot be modified by spell edges
  • The spell causes 5 points of spell burn per circle, rather than its standard base spell burn cost (secondary spell burn cost are incurred normally)
  • The spell burn caused by the spell is lethal & it cannot be mitigated or reduced, even if it normally could be

Wands' crystal, crafting difficulty & cost is as follows:

  • First Circle wands (5 spell shards, 50 crafting difficulty, 150 cr)
  • Second Circle wands (4 portal dusts, 105 crafting difficulty, 1,000 cr)
  • Third Circle wands (3 planar gems, 140 crafting difficulty, 5,000 cr)
  • Fourth Circle wands (2 scar crystals, 180 crafting difficulty, 10,000 cr)
  • Fifth Circle wands (1 elemental heart, 200 crafting difficulty, 25,000 cr)

Critically failing the Spell Weaving roll when using a wand results in the wand being destroyed in a burst of magical energy that deals 1d20 deadly spell damage per circle of the spell to its bearer.


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